Momenta Learning

A blog on topics related to Elearning, online education, and instructional design.

Sunday, April 17, 2016

Momenta Learning No. 50 News on Elearning and Online Learning

Welcome to the No. 50 Issue of Momenta Learning News on Elearning and Online Learning.

10 Uses for Gamification in Online Learning

Gamification, when used properly, is like a learner engagement kit providing a set of useful tools (or game mechanics) that can make your learning content more effective. If the game mechanics are the tools, this you can think of this article as the user-manual.

Make your eLearning fit in a mobile world | BI WORLDWIDE

Make it play on any device Don't just settle for delivering to iPhones and stop there. Sure... in the US, iOS generates more traffic on average than Android, but for the last three years Android has outsold Apple and the gap is quickly getting larger.

Understanding the Origins of Ed-Tech Snake Oil

Personalized learning! Adaptive learning! Brain science! Learning science! Big data! New and improved! The marketing for "personalized" educational products can feel a little like a late-night infomercial. Rather than getting common-sense explanations of how the products work or being provided with peer-reviewed research to justify ambitious (if vague) claims, we are simply reassured that a product works because it is "based on the science of neuroplasticity."

The State of Education Video 2016 - Streaming Media Magazine

March 2016 Sourcebook Subscribe The State of Education Video 2016 Both inside and outside the classroom, video is as essential to students as email and Wi-Fi. Look for live streaming to increase in higher-ed, especially for popular events. Online video in education is the new normal.

User-generated content to be a key trend in corporate e-learning

Create eLearning claims that there are now new ways of utilising user-generated content (UGC), which includes skilled employees documenting their knowledge so others can use this at their own pace for learning, problem-solving and performance enhancement.

Global Digital Learning Devices Market 2016-2020

The global digital learning devices market will grow at a CAGR of almost 10% by 2020. Key vendors are Dell, HP, Lenovo, Amazon, Apple, Huawei, Samsung, Microsoft, Promethean World, and SMART Technologies.

E-Learning Tutorial: Easy Way to Make an Image Interactive | The Rapid E-Learning Blog

Here's an easy way to turn a single image into an interactive image. This tip comes in handy if you use collage images for interactive stories or have a great illustration but no way to break it into separate pieces. That's what I ran into with this recent demo I built for the blog post on simplifying variables for elearning.

Online Education as a Catalyst for Organizational Change? | Technology and Learning

Online Education: A Catalyst for Higher Education Reforms The Final Report from MIT's Open Education Policy Initiative. "...learning-science-based online education (including the blended model) is disrupting the existing higher education teaching paradigm." Recommendation 4: Foster Institutional and Organizational Change in Higher Education to Implement These Reforms What do you make of this recommendation?

Pew Research Reveals Three Barriers to Lifelong Learning

Pew Research Center's recent report, "Lifelong Learning and Technology" gives insight into how Americans perceive and engage in lifelong learning (Horrigan, 2016). It's a worthy read. It contains valuable data and insights for stakeholders involved in education planning and decision-making. Yet I've identified three themes I consider most instructive and compelling; three significant barriers that...

8 steps colleges should consider to improve online learning programs

At Touro University Worldwide, we are always looking to improve our online learning programs, including leveraging third-party providers that complement our competitive advantages by supporting us in growing our online degree programs and providing unique auxiliary student services that are learner focused. Our process continues to evolve, but we have had some significant success thus far.

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